Alliance Hosts Employee Engagement Event

Industry leaders in management and gamification join Brett Knowles to cover the past, present and future of gamification in management during the MyObjectives Speaker Series. The series also highlights how key components of the goals management solution, MyObjectives, can bring together critical parts to motivate and engage employees in the workplace. Join Jane McGonigal, Ben Lamorte, Mario Herger, Chuck Coonradt and Paul Niven as they discuss the benefits of gamification and MyObjectives.

Jane McGonigal, Author, SuperBetter and Reality is Broken

“People don’t have a propensity for laziness. People have a propensity for hard work. It just needs to be work that matters to them.”

Chuck Coonradt, Author, The Game of Work

Feedback is critical. You might ask yourself, if it is so critical, why are we not good at asking for it. There is a couple of answers. It’s not cool. We don’t want to be a wimp- it is a sign of insecurity, a sign of weakness, so we have a “don’t ask.” Why don’t managers give it? Don’t know how. Not enough time- busy doing other stuff. So, we have a “don’t ask, don’t tell.” Not a great concept. People would rather actually get negative feedback than no feedback at all.”

Mario Herger, CEO, Enterprise Gamification Consultancy

In Gamification we understand that we emphasize with the people, help them at gameful experiences to achieve their goals, motivations and interests. Indirectly, that also helps companies to be successful, and every involved party. Enterprise Gamification empathizes with people by adding gameful experiences to work and life, helping them to fulfill their interests and motivations for the benefit of all involved parties. Or as I say, Make work/life more fun!”

Ben Lamorte, President, OKRs.com

That first game is a learning exercise. You reflect on what you did and you say, “Oh, it turns out I am not that good at predicting my ability to get work done, my team’s ability, or there are dependences on other teams. So, what ends up happening is you start to learn. Interestingly enough that is the same story from quarter to quarter. So, the next quarter it turns out you learn a little bit more and the next quarter it turns out you learn a little more. By reflexing on what worked and what didn’t work. Ultimately, to use the gamification analogy, you become a better player at work.”

Paul Niven, President, The Senalosa Group, Inc.

“The balanced scorecard helps us overcome challenges all organizations face.”

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